Pumpkin

Step 1: drawing the main shape

New document, square canvas. Pick a medium orange color then using the Pen Tool (P) in Shape Layer mode draw the pumpkin’s outline. Make it elliptical with some bumps at the top and bottom.
01-draw-path-shape

Fill it with a radial gradient using a light and a dark orange, making the front lighter.
02-rad-grad

Step 2: drawing the stem

For the stem use another Shape Layer, filled with a nice medium brown. Again draw some bumps and creases as the stem is ribbed.
03-draw-stem

Step 3: peaks and valleys

The stem will have “peaks” and “valleys” that run throughout its length.
04-find-peaks-and-valleys

The peaks will be lighter and the valleys will be darker. So let’s paint them. Set up a dark brown brush as per these settings.
05-brush

Paint the valleys through the whole length of the stem.
06-paint-valleys

To paint the peaks we will employ the Dodge Tool (O). Set it up according to the next image.
07-dodge-settings

Paint long strokes from the tip to the bottom, emphasizing the ridges.
08-peaks

Step 4: refining

Now pick a lighter shade of brown and paint down the middle of the peaks with narrow strokes, adding subtle color variations.
09-color-variation

Step 5: ambient reflections

Every environment contains a fill light. Ambient lighting surrounds every object and typically seeps in around its edges. To simulate this effect we will add ambient reflections to our stem. Pick an even lighter color and use subtle strokes along the vertical edges. The stem is now finished.
10-ambient-reflections

The shading process

Before we move further let’s summarize the shading process:

  • paint the base color
  • find the “peaks” (lit areas) and the “valleys” (areas in shadow)
  • paint peaks and valleys accordingly using the Brush and the Dodge Tool
  • refine by adding slight color variations
  • add ambient reflections around the edges

This method is by no means the only one in existence. You can glean your own by observing real life objects or, and that’s my case, by spending 10 years watching 3D renderings slowly compose on the screen…but that’s a story for another day.

Step 6: shading the pumpkin

Let’s move forward. You know the process so we can streamline from now on.
Pick a reddish orange color and set up a big soft brush. Darken the bottom of the pumpkin and the area around the base of the stem.
11-shade-pumpkin

Modify the brush by activating Size Jitter and set it to Fade so your strokes will taper to a point as you paint. Imagine how the peaks and valleys might be on the pumpkin and paint a few arching strokes from the base of the stem to the middle of the front.
12-valleys-on-pumpkins

Step 7: refining the pumpkin

Using a combination of brush strokes and the Blur Tool fade the ends of the valleys then refine with some color variation so the pumpkin looks more natural.
13-refine-pumpkin

Step 8: painting the highlights

Choose a very light yellow, almost white, and paint the main reflective highlights. Imagine the light hitting the front directly: there will be harsh highlights at the center of the pumpkin’s face and along the topmost ridges, towards the stem.
Using thin brush strokes paint tapered highlights on the top ridges. Then paint the front highlight patterns, using larger strokes.
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Pick the Eraser Tool (E), reduce the diameter of the brush and erase into the front highlights, fraying their edges.
15-erase-into-highlights

Smooth the highlights with the Blur Tool.
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Step 9: painting the shadows

The bottom of the pumpkin must be darker. It has valleys too so paint those with a reddish brown color. Be sure to make the valleys triangular, tapering to a point as you go up.
17-pumpkin-shadows

Step 10: adding the ambient reflections

Now paint the ambient reflections around the top edge and along both sides. On a new layer paint with a soft round brush using white. When you’re done Alt-click between the pumpkin layer and the ambient reflection layer to mask the latter using the first. This way any pixel outside the pumpkin’s contour will be masked out.
18-ambient-reflections

At your discretion add minor discolorations here and there to add realism to the shading. They key here is to be very subtle.
19-minor-discolorations

Step 11: the drop shadow

The pumpkin looks great but it’s still floating about. We don’t want to paint a Halloween version of the flying head from Zardoz, do we? So we need to add a nice firm shadow beneath our orange friend (when you spend two hours painting something it becomes your friend, didn’t you know?).
On a new layer beneath the pumpkin draw a black ellipse. Set its blending mode to Multiply and reduce its opacity to about 70%. Add a generous amount of Gaussian Blur (Filter > Blur > Gaussian Blur).
Finally darken the very bottom of the pumpkin using either a very dark brown brush or the Burn Tool. The pumpkin is now finished. Group all layers and save.
20-drop-shadow

Step 12: the evil eye

Let’s turn a plain pumpkin into a jack-o’-lantern. We will start by creating an evil eye.
Draw an orange triangle where the left eye would be. Call it “eye.” Make it point upwards so it looks evil.
Make a copy and turn it white. Name it “pupil.” Move it up then crop it to the “eye.” Now the eye has some thickness.
21-draw-eye

Let’s shade the eye.
First of all fill the “pupil” with a yellow-to-white gradient.
Select a strong red color and paint shadows at the corners of the eyelid. Also paint the bottom edges as they move away from the pupil.
With a very bright yellow add strong highlights to the edges as they all catch the light coming from the inside. Always smooth things out with the Blur Tool.
22-shade-the-eye

Add an Outer Glow style to the “pupil.” The eye is complete. Two eyes are scarier than one, though, so please copy and flip the eye to the right side.
23-add-glow-and-second-eye

Step 13: the evil smile

The mouth is created with the same method as the eye.
First draw an orange shape. Arch it upwards at the corners (it’s a smile) and take special care to make the teeth irregular. Name it “lips.” Duplicate the basic shape, turn it white, move it up and name it “mouth.” Temporarily reduce its opacity so the “lips” shine through.
24-draw-mouth-shapes

Now to give a sense of perspective we need to move the bottom points of the “mouth” shape towards the center. See the screenshots.
25-move-points-to-center

You can bring the “mouth” back to full opacity and mask it to the “lips” just like you did for the eyes.
26-masked-mouth

Finally let’s add shadows and highlights. Bright red at the corners and on all surfaces facing way from the center. Bright yellow on all edges. The jack-o’-lantern is complete.
27-mouth-shadows-and-highlights